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Wizard's Wager
Thousands of years before the Age of Elminster, dragons rule the skies of Faerûn, and elves dominate the huge forests that cover the land. Only in the mighty, magical empire of Netheril are men a force to be reckoned with.
Bored and haughty in his midair castle, the Netherese mage Candlemas bets fellow wizard Sysquemalyn that a certain barbarian who has caught his eye can survive the most savage tests his friend -- and deadly rival -- can devise. The only rule: The tests must offer the subject some chance to survive, however slight.
Of course, "playing fair" is a concept as alien to the wizards of Netheril as "mercy."
But the subject of their wager, Sunbright Steelshanks of the Rengarth Tribe, has a mind -- and a will -- of his own. And Candlemas and Sysquemalyn are not the only players in this lethal game of swords and sorcery . . .
- Sales Rank: #593904 in eBooks
- Published on: 2012-09-11
- Released on: 2012-09-11
- Format: Kindle eBook
Most helpful customer reviews
3 of 3 people found the following review helpful.
Action packed sword and sorcery
By Amazon Customer
Sword Play, the first volume in the Netheril Trilogy, is a fast-packed, hack and slash, sword and sorcery tale. The book immediately jumps into the action and continues almost non-stop throughout the book. There is an extended lull about a third of the way through the book which lasted a bit too long -- hence my rating of four stars instead of five.
After the lull ends, the action starts again with the meeting with the One King and his task to Sunbright, the barbarian main character. The basis for the story is two wizards placing a bet on the barbarian's survival. Eventually, the bet comes back to haunt them and they, in addition to Sunbright and his newfound companion Greenwillow, must try to right the wrongs caused by the bet.
Creatures abound in this one -- dragons, pit fiends, hordes of Nine Hells creatures, etc. It's a fun read, but don't look for much character development. Although the trilogy is now out-of-print, copies can still be found ...
2 of 3 people found the following review helpful.
"The horror had come home." (p.209)
By L Gontzes
Sword Play is set in the region of the Anauroch Desert in Faerun's North thousands of years in the past when the inhospitable desert was covered by lush forests and green fields, all part of the mighty Netheril Empire. The book deals with the ongoing adventures/torment of Sunbright, a northern barbarian, who finds himself the object of two Neth wizards' wagers and his efforts to break free from being a pawn in their schemes. His quest takes him from Netheril to Tinnainen (a border town captured by the One King; an up-and-coming regional player that challenges both the Neth Empire and Cormanthyr's Elves), all the way to the dreaded Nine Hells and back! Sword Play is the first of a triad of books comprising the Netheril Trilogy that deal with one of Toril's long lost ancient civilizations, and possibly the most powerful human empire to ever exist. The (priceless) Ruins of Myth Drannor adventure set describes how the Neth used to have the ability to cast 10th level wizard spells (!), which in turn was abused resulting in widespread destruction and in Mystryl (an early form of the goddess Mystra) placing restrictions on the weave so that spellcasters thereafter could only cast up to 9th level spells (and which constitutes "the present" reality).
Clayton Emery does a wonderful job of presenting essential knowledge relevant to Faerun, including customs, religion (Garagos, Tyche, Chauntea, (p.2) Moander (p.22), Selune-"She Who Guides" (p.147), Talos-"god of the tempests" (p.156), Mystryl (p.219), Shar (p.235), and the history of the peoples of Toril. His solid grasp of factual detail makes him capable of providing the necessary background needed to carry out the difficult task of writing Forgotten Realms novels, which is often missing from the work of many Fantasy authors. Moreover, the book is so incredibly well written and presented that the reader feels that they have been transported to another plane of existence and are actually present among the characters, seeing what they see, feeling what they feel, and sensing what they sense.
Specifically, the description of the battle at Tinnainen was breathtaking: "Wrathburn wheezed, and flames shot from his nostrils. The stone gateposts ignited, even the granite threshold blistered. The guards shrivelled to charred twists dotted with molten metal. Screams sounded inside the gates as people's clothing and the thatch on houses ignited." (p.186) Moreover, Clayton Emery depicts the chaotic evil alignment through Sysquemalyn superbly; probably the best I have seen to-date. In addition, Chapters 14 and 15 provide excellent descriptions of the Nine Hells (Baator), especially page 231.
Clayton Emery is also well versed and very much in line with the D&D game and its rules such as in the case of describing the process of regeneration (p.43), the effects on a mage of the death of his familiar (p.271), and Planescape rules regarding the weakening of magic the farther away one gets from the prime material plane (or the plane of origin): "Mighty as the mages were, they'd been born in the material world, and this was Hell." (p.270) On pages 37 and 69 respectively, the author provides two more exceptional descriptions that help teleport the reader to Faerun, beside Sunbright and his companions: "The gaping jaws clamped down on his biceps, biting flesh to the bone. Candlemas screamed, then shrilled as the beast ripped down toward his elbow. Horror stricken, the wizard saw muscle and arteries stripped from his arm bone like a peel wrenched off an orange. The fiend bit again, and he heard its harsh teeth grate on bone-his. Then the bone snapped, parted, and the fiend fell back with Candlemas's right arm in its mouth," and "The grappler urped, then vomited hot, stinking ale and stomach juice all over the barbarian's shirt. That made Sunbright furious. Spitting out the howler's thumb, he gave a battle shriek that raised hackles and set dogs barking all over the village." As for the graphic descriptions found throughout the book, and especially on pages 200-201, 281, and 288-289 they are extraordinary indeed! Moreover, the author successfully conveys the pure decadence that is the Neth, especially through Chapter 6 with "the Hunt." Additionally, Clayton Emery provides for descriptions that facilitate the reader to visualize the scenes e.g. on page 252: "The sword's heavy nose penetrated deep, popping a black eye to spill gore, knocking the lemure to the ground with a split head," and on page 248 "Another, beating its wings at Sunbright's head, had its belly sliced so a loop of guts spurted loose," and "The sword sheared through a wrist, hacked toes from a foot, lopped off a wing." Furthermore, the author speaks truthfully when stating that: "The world was a hierarchy of lords ruling underlings. The trick was to ascend high and fast, and so have more underlings and fewer lords." (pp.60-61)
On the down side, on page 210, the author seems to slip up when Greenwillow exclaims: "Elves weren't supposed to fall in love with humans," before going on to state "With a shock, she realized she looked not like an elf, but like a human," (p.218) although she is a half-elf herself! Moreover, we never find out what her actual story is. An additional question that arises is whether the Elven High Court would have chosen a half-elf as its emissary? Furthermore, on page 241 there is mention of "Plagiarizing the Nine Hells," which is hardly a phrase one would encounter in a Fantasy novel. Nevertheless, these are just minor faults, which are overshadowed by the plot, the dialogues, and the author's wonderful style of writing that have resulted in one of the best Forgotten Realms novels that I have ever read; looking forward to the sequel: Dangerous Games.
2 of 3 people found the following review helpful.
Good Read
By A Customer
This was an entertaining book that I would read again. I felt that the only real draw backs came in the lack of information about the land and people that the story takes place in. A little more background information would have been nice. Also, what kind of a name is "Sunbright Steelshanks" for a barbarian? Shouldn't the name be more gutteral? Sunbright sounds like the name of a preistess of sune or some such thing. If you can get passed the name of the hero, and the general feeling of not really being familiar with the land it takes place in, then you will enjoy this book.
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