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## Free Ebook Son of Thunder: Forgotten Realms (The Fighters), by Murray Leeder

Free Ebook Son of Thunder: Forgotten Realms (The Fighters), by Murray Leeder

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Son of Thunder: Forgotten Realms (The Fighters), by Murray Leeder

Son of Thunder: Forgotten Realms (The Fighters), by Murray Leeder



Son of Thunder: Forgotten Realms (The Fighters), by Murray Leeder

Free Ebook Son of Thunder: Forgotten Realms (The Fighters), by Murray Leeder

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Son of Thunder: Forgotten Realms (The Fighters), by Murray Leeder

It was the best thing that ever happened to him.

It was his god’s blessing.

It was hell.

Vell was content to be a mere warrior in the Thunderbeast tribe, staying behind on the hunt to guard the camp.

But then something alien awakened deep within him, the spirit of a behemoth that he could not control. With it came attacks from the sky, visitors from far lands, and a mysterious command from their ancestral totem: Find the living. And this time, no one was going to let him just stay behind.

  • Sales Rank: #960436 in eBooks
  • Published on: 2012-10-02
  • Released on: 2012-10-02
  • Format: Kindle eBook

Most helpful customer reviews

5 of 5 people found the following review helpful.
Good
By Neso
"Son of Thunder" is a novel about a group of Uthgart barbarians set on a quest by their deity to find their totem animals. The problems start when the Zhentarim take interest in the powerful magic somehow connected to those animals... This short description maybe sounds a bit dull and rehearsed, but this is, after all, an interesting book.

The thing I liked the most in this novel are the antagonists. Since they get almost an equal share of the page count, you can't say it is a small factor. Leeder's villains are rich in character, interesting and believable. They act logically and in accordance with their natures and/or histories. They have all those little quirks and habits that make them unique and memorable. This book even features a hobgoblin with identity crisis.

The plot was well conceived, as well as two other notable subplots. One of the subplots has even a truly unpredictable twist towards the end of the book. The book is also rich with Realms lore, especially concerning the origin and roots of the Uthgart barbarians. The characters gather the lore along the way, which makes it much more interesting than if a wise old guy gave them the whole story in one place (as it often happens in such novels). This book features a whole bunch of characters, and many of them get a page or two for their histories and exploits. I liked that a lot.

On the downside, the protagonists are a bit boring, to be sincere. The leading character is a well rehearsed unlikely-hero-who-doesn't-want-to-be-a-hero type. He is probably the weakest link of this novel. But since this is not one of those novels that center on only one character, it makes this complaint a bit milder. The book also features a totally unnecessary short romance, and that is about it on the things I didn't like.

All in all, a FR novel definitely worth reading.

4 of 5 people found the following review helpful.
Average at best...
By Andy Gray
Son of Thunder by Murray J.D. Leeder is the 3rd book in a series of stand alone novels focusing on the Fighter class set in the Forgotten Realms. This is Leeder's first full length novel in the realms and I must say it is less than stellar. That is not to say it's not a decent book, but not in the same league with others who have written these stand alones such as Erik de Bie, Jess Lebow, Kameron Franklin et al.

The basic plot behind Son of Thunder (SoT) is a decent enough story. It involves a barbarian tribe, their god, and the Zhentarim. This mix of players creates a story that covers lot of ground, but doesn't `accomplish' a whole lot for the reader. The characters are not very interesting - most I could really care less about. The book may be loaded with Realms Lore, but it is also loaded with cliché after cliché.

The one basic plot line in this book, but it almost seems like Leeder tries to get the reader to believe that there are other plotlines as well. The basic premise is that a small group of barbarians need to trek across a large area for the calling of their god. Then trek all the way back to another area... then all the way back in the end. Lots of walking! Throughout this trekking the small group (12 people) meet up with a few people to `assist' their trek. The entire book, I just felt like I was reading the account of someone playing a video game. Group does this... group does that. Finally, the end of the book, the last 30 pages the author tries to throw in so many twists I literally groaned after the second one. Maybe one or two of them would have been effective, but the ending of the book left a bad taste in my mouth when I was finished. This book just did not resonate with me.

The characters in this book were far from interesting. To me these characters could be found in almost any other fantasy book on the shelves today. There was little to nothing that made the characters memorable, aside from one thing with Vell (main character) but I won't reveal that here as it is a spoiler of sorts. Beyond Vell the characters were simply blah to me. I didn't care about them, they didn't grab me in a way that wanted me to keep reading. They were just there.

This book did have some good points to it. Leeder's writing style is very inviting and allows the reader a fairly uninterrupted flow. I can definitely see that he has talent for writing, maybe this book was pushed on him. It just didn't seem like he was comfortable writing it, almost forced if you will.

If I had to choose between recommending or not recommending this book, sadly I would most likely go with the later of the two choices. It's an ok read at best and I think there are countless other books out there that would offer the reader more satisfaction. However, if the reader is looking for something rather formulaic and need something to satisfy a fantasy urge, they could do worse than this book. This is average at best.

0 of 0 people found the following review helpful.
In Want of Something More
By FicktionPhotography
I am not going to pretend that I like this book because I very obviously did not prefer it over others I have ever read. I suppose, if you haven't read fantasy-fiction before, this book would be a good one for you, but if you have and prefer the genre and excellent writing then you may be disappointed.

This is by no means an utter fiasco, but it is difficult to read and is filled with characters that seem to simply be cookie cutouts of other present characters. Take the two main, protagonist, characters named Vell and Kellin. Vell is the truest of the main characters; he is part of a barbarian tribe called the Thunderbeasts who becomes imbued with the powers of their god with the same name as their tribe. Kellin is a secondary, female, main character who is a sorceress scholar whose father studied the Thunderbeast tribe for many years. She becomes entangled in Vell's quest to fulfill a prophecy the Thunderbeast gives to him by taking over his body and speaking through him, saying, "Find the living."

The tribe goes on a quest to find the living, whatever that means (no spoilers here), while a rich Mayor of a merchant town called Llorkh strives to find artifacts that are also attached to the Thunderbeasts. These magical artifacts would be of great service to him while the Thunderbeasts obviously just want to fulfill and protect their god's wishes. It's truly just a classic story of attempting to save traditional, native practices while the more "advanced" civilizations attempt to take that away and use it for ill.

Kellin and Vell are replicas of each other in that they are both disgruntled, looking for something more, and stubborn in their right to express their thoughts and desires. The "bad guys" also resemble each other's personalities and it gets old fast. None of the characters stand out as they all seem to speak identically, despite the fact that they should be speaking different tongues. I guess they are all experts at that. Because of this, there is a lot of confusion at times trying to follow who is speaking and who isn't. Names like Thluna and Thanar and random characters that enter the story to conveniently speed the party along compounds the matter.

The story itself, as mentioned before, is bland in that it has been told before and it isn't cleverly disguised by new concepts or ideas. Even something as blatantly obvious as a giant tree called the "Grandfather Tree" which is a physical and symbolic representation of nature and tradition and peace among the natural paces of life is present as a stopping point for the quest.

The novel itself isn't terrible, it's just not great. It's somewhat engaging and a quick read, but it's just bland. It is wanting more in storytelling and difference to stand out in the vast world of pages.

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