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War spills into the Boreal Archipelago, as two rival cultures bring their eternal battle into this adjacent realm.
Fresh from a military victory, Commander Brynd Lathraea plans to rebuild the city of Villiren, where he is confronted with a dilemma. There are friendly forces who have no other choice but to live alongside his own people, and their numbers will be required to fight in the looming conflict. The commander turns politician as he seeks to build bridges and embrace mysterious new technologies to further his ambitions. However, many in Villiren are sceptical of aliens coming to their city, tensions run high, and even the dream of a peaceful future brings with it inevitable clashes of beliefs.
Meanwhile, Villjamur has been destroyed. A vast swathe of refugees from the legendary city are now on the run from an immense alien presence in the sky. Villages are being cleared and people are dying en masse. And Inquisitor Fulcrom finds himself at the helm of an operation to aid the refugee exodus to the coast, but it's a race against time before this threatened genocide is complete. Ancient civilisations line up on the field of battle. Exotic creatures and a possible god walk alongside citizens of the Empire. As the Legends of the Red Sun series draws to a close, there will be one final and immense conflict to decide the fate of multiple cultures forever.
- Sales Rank: #196014 in eBooks
- Published on: 2012-07-05
- Released on: 2012-07-05
- Format: Kindle eBook
Review
Praise for the Legends of the Red Sun series: 'Newton combines strange and vivid creations with very real and pressing concerns ... estimable commitment and passion' China Mieville 'Fantasy with vast scope and ambition' Guardian 'A deft melding of murder mystery, gang warfare, corrupt politics and full-blown war' SFX
About the Author
Mark Charan Newton was born in 1981, and holds a degree in Environmental Science. After working in bookselling, he moved into publishing, working on film and media tie-in fiction, and later, science fiction and fantasy. He currently lives and works in Nottingham. For more information and updates, visit his website www.markcnewton.com
Most helpful customer reviews
3 of 3 people found the following review helpful.
A great finale for a great series.
By Stefan
Final books in series are always tricky. Will the author tie everything up with a lovely bow for readers? Will there be vague, open-ended solutions that will have fans guessing and debating what really happened? Will it be an awful mess? There are many decisions and pitfalls that can catch the unwary or incautious author. But with The Broken Isles, Newton has pretty much dodged them all. This is a great ending. The story is top notch, as we can expect. I think each book in the Legends of the Red Sun series has improved in every way, and The Broken Isles is no exception, with great writing, an exciting story, and engaging characters.
[Despite my best efforts, there are some spoilers in this review. If you haven't read the first three books in Legends of the Red Sun, I obviously think you should go read them now, as the whole series is fantastic. However, if you want to keep reading this review, you should proceed with caution.]
When the novel begins, we're quickly relocated back into the world, into the swing of events, and reacquainted with the characters. Villjamur has been destroyed, and the fleeing refugees are dogged by the invaders and their Sky City. Word reaches Villiren, itself recovering from the battles in City of Ruin, and Brynd must marshal a response to save as many people as possible. At the same time, anti-"alien" sentiment in Villiren, fanned by Malum and his gang, is making life extra-difficult for the leader of the Night Watch, as he attempts to negotiate a settlement with the inter-dimensional refugees as well.
The story is presented from a number of perspectives, all of them unique and distinctive: there's Brynd, the albino Night Watch Commander, who is in charge of Villiren's defence, and enjoying the position of de facto ruler. Jamur Eir and Rika are prominent, as is Eir's companion, the roguish Randur. Unfortunately, some of the previous events have left Rika both physically and psychologically damaged - perhaps even beyond repair or saving. Fulcrom, the Rummel former-inquisitor, is accompanying the refugees from Villjamur, alongside Lan, the heroine from Book of Transformations.
The narrative includes more of a focus on the enigmatic otherworlders who have joined our heroes than in previous books, but they do not dominate the story - Brynd, Randur, Eir, and Jeza are the key protagonists. Both the Amazon-like Artemisia and bizarre Frater Mercury are fascinating characters, but they are also rather frustrating to their ambassadors. Especially Fulcrom, who finds Frater Mercury endlessly ittitating, unfathomable, and downright difficult on many occasions.
There are also a couple of new additions to the cast. My personal favourites are Jeza and her fellow young cultists from Factory 54, who provide some unexpected help to Brynd's plans. I really enjoyed these characters, and it is through them that we learn even more about cultists and the science-magic of Newton's world. They also bring to life the Mourning Wasps, devised by China Mieville specifically for this book.
As with Newton's other novels, The Broken Isles is filled with imaginative and original creatures, concepts and more. The inhabitants of Villiren are coming to terms with the fact that they will have to share their land and city with aliens from another dimension. Many are not reacting well, and Brynd is forced to take a firm hand against those troublemakers who want to do anything to prevent the Other from unsettling the status quo. It offers up some nicely-done commentary on racism and intolerance, without bludgeoning the reader about the head. It's a deft touch, and I love the way Newton is able to seamlessly weave social commentary (including some about bankers, this time) into the narrative. The discussions about Villiren's future are also an interesting examination of nation-building under the shadow of war. It's really interesting stuff. Things are, I admit, rather neatly tied up at the end, which may not please everyone, but I appreciated that Newton decided to properly finish the story.
Newton's prose is, once again, exceptional - it is fluid, devoid of extraneous verbiage, and really pulled me on through the novel. He kept me reading well into the night. His descriptions are evocative, yet stripped-down, and each scene's atmosphere and ambience is expertly portrayed. The author's writing has improved with every novel. It will certainly be interesting to read the new edition of Nights of Villjamur (out in November), on which Newton has done a re-edit and tweak.
I think my only real complaint about the novel is the absence of the chain-smoking Hanuman from City of Ruin. As Randur points out at one point, echoing my own thoughts: "Ridiculous, if you ask me, though the flying monkey things were fun."
The plot builds to an action-packed climax, as battle erupts on multiple fronts, leaving Brynd's forces over-taxed and, potentially, over-matched. There's also perhaps the most bad-ass "boss fight" near the very end, which I thought perfectly exhibited Brynd as the brutal, elite-soldier he is.
Once again, Newton has written a novel of depth, compelling characters, excellent drama, and captivating prose. I love this series, and I'm rather sad it had to end. Easily one of my favourite fantasy series, I highly recommend this to everyone, especially people in search of fantasy that is a little unusual.
1 of 2 people found the following review helpful.
Rushed, disappointing and a major let-down after the the first three books
By A. Whitehead
Brynd Lathraea has saved the city of Villiren from the invading Okun. Jamur Rika has now made the city her new capital and declared herself Empress, but Brynd is concerned over her fragile mental state. As the invaders grow in strength and numbers, Brynd makes an important alliance, but one that may cost him the support of the people.
The Broken Isles is the fourth and concluding novel in the Legends of the Red Sun series which began way back in 2009 with Nights of Villjamur. Through that novel and its two sequels, City of Ruin and The Book of Transformations, Newton painted a convincing picture of a world slipping into an ice age, riven by internal conflict and external threats. It's definitely been one of the most interesting of recent fantasy series, fusing elements of traditional epic fantasy with the New Weird movement and with the Dying Earth subgenre.
The structure of the series to date has been to use a different main cast in each book, sometimes comprising new characters and sometimes promoting former minor, supporting characters to main character status. It's worked well in previous novels, but in The Broken Isles Newton has to combine all of these characters into one larger cast operating in multiple locations to address all of the numerous plot strands he's been developing. Unfortunately, this does not work very well. The Broken Isles is the big, epic finale to a fantasy saga but has the same page count as the novels that came before it (just under 400 pages in paperback). Suddenly having to handle a greatly enlarged cast means that each character now gets rather short shrift in terms of development and attention.
This problem extends to the plot and structure: the book opens with a chain of fleeing refugees who have to be saved from pursuit, whilst Brynd has to secure control of Villiren and deal with the increasingly bizarre Empress and secure an alliance with another faction of the alien forces and deal with cultists intent on resurrecting an ancient monster and deal with a racist crime lord determined to take control of the city and force foreigners out and save the entire Boreal Archipelago from annihilation at the hands of the Okun and their masters. The book's slim page count can't deal with the weight of all this at all.
The result is that The Broken Isles feels like a tremendously detailed outline for a much longer and, frankly, much better novel. Scenes, even momentous ones, are short and perfunctory. There are no subtle moments of revelation, with info-dumping and exposition being the order of the day to clear up mysteries that have been around from the start of the series. Newton's prose, which has been enjoyable and offbeat since the first novel, is here reduced to the most simple and prosaic. The pacing tends towards the staccato, with scenes feeling almost disconnected from events around them. Things happen but they have no weight to them.
This is a monumental shame, as Newton's ideas remain as fascinating as ever. The Mourning Wasp (developed with China Mieville) is a terrific creation. The idea of turning the invaders' own technology against them is a good one (the sort-of cultist storyline dealing with this is actually one of the better-handled ones in the book). The invading flying city is appropriately threatening. Frater Mercury's solution to the invading aliens is over-simplistic, but also appropriate to his character. But these moments are few and far between.
The Broken Isles (**) is an exercise in frustration. Mark Charan Newton is a talented writer, but this novel feels so compromised by word counts that most of the enjoyment has been leeched out of it, despite flashes of imaginative power. A tremendously disappointing conclusion to one of the more interesting fantasy series of recent times (and, alongside God of Clocks and The Born Queen, furthers something of a trend for Tor UK series to have disappointing finales). The novel is available now in the UK and USA.
0 of 0 people found the following review helpful.
Five Stars
By Amazon Customer
Great series. Will read anything he writes.
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